LOTTO game - What are the Boys Dreaming About?

Dropship LOTTO game - What are the Boys Dreaming About?

Category: Kids & babies
Supplier: Cerulean Poppy

$12.66
$16.89
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Product description

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LOTTO for the little ones "What are the boys dreaming about?" is a simple game for attention and quick reaction. Playing with the children's lotto "What are the boys dreaming about?" contributes to the development of mindfulness and speed of reaction in the child, and also trains fine motor skills of the hands.

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LOTTO is sold in a gift box and is distinguished by the quality of workmanship.

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Play LOTTO with boys on topics that interest them: space, cars, ships, pirates, etc.

\nComposition: thematic cards - 5 pcs. (19 x 15 cm), chips - 30 pcs. (diameter - 5.5 cm) \n

HOW TO PLAY? The game is designed for playing from 1 to 5 children under the guidance of an adult or older child.

\nAct as a host - manage the process of playing children's lotto: \n1) Put a card with a certain type of crop in front of each player - this is his "lottery ticket", which must be filled with suitable chips. \n2) Shuffle all the tiles in the box, and then draw one at a time and name the players the dropped fruit, vegetable, berry or mushroom. \n3) The player who has an object from the drawn chip on the card takes it for himself and closes the corresponding picture with it. \n4) The player who first closes all the objects on his card wins. \n \nThe game is made of wear-resistant cardboard with a thickness of more than 2 mm, so it will remain in its original form for a long time. The brightness and brilliance of the pictures is preserved through the use of direct printing on cardboard. \n \nThe game is completely safe for the child - the corners on the cards are rounded to avoid injury, and the chips are large to prevent swallowing. \n

GAME OPTIONS:

\nGame 1. Classic lotto game. Take the playing fields and ask the children to choose one of them. After everyone has chosen playing fields (when the playing fields are distributed), shuffle the micro-images and take them one after the other. If the micro-images match your field, please put it on the field, if not - put it back in the "Bank". Whoever fills their playing field first is the winner! \n \nGame 2. What changes? Take pictures and make a line. Ask the child to memorize all the pictures and then close his eyes. Add 1-2 images or remove 1-2 images. Ask your child to open his eyes and say what has changed. \n \nGame 3. Groups. Put all the micro-images in a row and ask the child to put them into groups (space, cars, ships, pirates, etc.) \n \nGame 4. Continue the line. Line up 2 micro-images with similar properties and ask the child to continue. \n \nGame 5. Turn off the line. Line up 2-3 micro-images with similar properties and one redundant micro-image. Ask the child to find it and remove it from the line. \n

About the manufacturer

\nTM Far Far Land toys are designed for children from 0 to 5 years old. Under this TM there are toys for early development and formation of the basic skills necessary for the baby. All toys are developed with the participation of psychologists and educators. They make sure the toy is safe and useful. Toys have passed all quality tests and have a European certificate. \n
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  • Develop fine motor skills with the very first puzzles,
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  • fantasy and creativity - with the help of mosaics,
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  • coordination of movements - with soft constructors,
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  • emotional intelligence - with Velcro games,
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  • memory - with MEMO and lotto games,
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  • logic and outlook - with dominoes.
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\nFar Far Land is a manufacturer with over 20 years of history. The company started as a family business with less than 10 products for their children. After the great success of the first products, the product range expanded. Now the company develops more than 300 new products a year, and the product range is about 3000e.[:ru]

_____ ___ _____ _________ "_ ___ _______ _________?" Ð ___ _______ ____ __ ______________ _ ________ _______.

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____ _ _______ _____ "_ ___ _______ _________" ____________ ________ ______________ _ ________ _______ _ _______, _ _____ _________ ______ ________ ___.

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_____ _________ _ __________ ________ _ __________ _________ __________.

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_______ _ __________ _ _____ __ ____________ __ ________: ______, __________, _______, ______ _ _._.

\n______: ____________ ________ Ð 5 __. (19 _ 15 __), Ê_____ Ð 30 __. (_______ Ð 5,5 __) \n \n___ ______? ____ __________ ___ ____ __ 1 __ 5 _____ ___ ____________ _________ ___ ________ _______. \n \n_________ _ ____ ________ Ð __________ _________ ____ _ _______ _____: \n \n1) ________ ________ _ ____________ _____ ______ _____ ______ _______ Ð ___ ___ Ç__________ _____È, _______ __________ _________ ___________ _______. \n \n2) ___________ ___ _____ _ _______, _ _____ ___________ __ _____ _ _________ _______ ________ _____, ____, _____ ___ ____. \n \n3) ___ _____, _ ________ __ ________ ____ _______ _ _________ _____, ________ __ ____ _ _________ __ _______________ ________. \n \n4) __________ ___ _____, ___ ______ _______ ___ _______ __ _____ ________. \n \n____ ___________ __ ______________ _______ ________ _____ 2 __, _______ _____ _________ _ ______________ ____. _______ _ ___________ ________ ___________ _________ __________ _______ ______ ______ __ _______. \n \n____ _________ _________ ___ _______ Ð ____ __ _________ _________, _____ ________ _______, _ _____ _____ _______ ______ ___ _____________ ____________. \n

________ ____:

\n____ 1. ____________ ____. ________ _______ ____ _ _________ _____ _______ ____ __ ___. _____ ____, ___ ___ _______ _______ ____ (_____ _______ ____ ____________), ___________ ________________ _ ______ __ ____ __ ______. ____ ________________ _________ _ _____ _____, __________, ________ ___ __ ____, ____ ___ - _______ _______ _ "____". ___ ______ ________ ____ _______ ____, ___ _ _______! \n \n____ 2. _____ _________? _______________ _ ________ _____. _________ _______ _________ ___ ________, _ _____ _______ _____. ________ 1-2 ___________ ___ _______ 1-2 ___________. _________ _______ _______ _____ _ _______, ___ __________. \n \n____ 3. ______. ________ ___ ___________ _ ___ _ _________ _______ _______ __ __ ______ (______, __________, _______, ______ _ _. _.) \n \n____ 4. ___________ _____. __________ 2 ________________ _ ________ __________ _ _________ _______ __________. \n \n____ 5. _________ _____. __________ 2-3 ___________ __ _______ __________ _ ____ ______ ________________. _________ _______ _____ ___ _ ______ _ _____. \n

_ _____________

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_______ __ Far Far Land _____________ ___ _____ __ 0 __ 5 ___. ___ ____ __ ____________ _______ ___ _______ ________ _ ____________ ________ ___________ ______ _______.Ê___ _______ _______________ ___ _______ __________ _ _________. ___ ______, _____ _______ ____ _________ _ _______. _______ ______ ___ _____ ________ _ _____ ___________ __________.

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  • __________ ______ ________ _ ______ _______ _______,
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  • ________ _ ____________ - _ _______ _______,
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  • ___________ ________ - _ _______ ______________,
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  • _____________ _________ - _ ______ __ ________,
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  • ______ - _ ______ ____ _ ____,
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  • ______ _ ________ - _ ______.
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Far Far Land Ð _____________ _ _____ ___ 20-______ ________. ________ __________ ___ ________ ______ _ _____ ___ 10 __________ ___ _____ _____. _____ ________ ______ ______ _________ ___________ _________ __________. ______ ________ _____________ _____ 300 _______ _ ___, _ ___________ _________ __________ _____ 3000 ______.

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LOTTO mazajiem "Par ko sap_o z_ni?" ir vienk_r_a sp_le uzman_bai un _trai reakcijai.

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Sp_l__an_s ar b_rnu lotto "Par ko sap_o z_ni" veicina b_rna dom__anas un reakcijas _truma att_st_bu, k_ ar_ tren_ roku smalko motoriku.

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LOTTO tiek p_rdots D_VANU KAST_T_ un izce_as ar darba kvalit_ti.

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Sp_l_jiet LOTTO ar z_niem par t_m_m, kas vi_us interes_: kosmoss, automa__nas, ku_i, pir_ti utt.

\nSast_vs: tematisk_s kart_tes - 5 gab. (19 x 15 cm), _ipsi - 30 gab. (diametrs - 5,5 cm) \n

K_ SP_L_T? Sp_le ir paredz_ta sp_l__anai no 1 l_dz 5 b_rniem pieaugu_ vai vec_ka b_rna uzraudz_b_.

\nR_kojieties k_ speles vad_t_js - p_rvaldiet b_rnu lotto sp_l__anas procesu: \n \n1) Katram sp_l_t_jam priek__ noliek karti ar noteikta veidaÊ - t_ ir vi_a "loterijas bi_ete", kas j_piepilda ar piem_rotiem _etoniem. \n2) Sajauciet visas kast_ eso_os _etonus un p_c tam izvelciet pa vienai un nosauciet sp_l_t_jiem kas par augli, d_rzeni, ogu vai s_ni uzz_m_ts. \n3) Sp_l_t_js, kuram uz kartes ir k_ds priek_mets no izvilkt_ _etona, pa_em to sev un aizver ar to atbilsto_o att_lu. \n4) Uzvar sp_l_t_js, kur_ pirmais aizver visus objektus sav_ kart_. \n \nSp_le ir izgatavota no nodilumiztur_ga kartona, kura biezums ir liel_ks par 2 mm, t_p_c t_ ilgu laiku saglab_sies s_kotn_j_ form_. Att_lu spilgtums un spo_ums tiek saglab_ts, izmantojot tie_o druku uz kartona. \n \nSp_le b_rnam ir piln_gi dro_a Ð kart__u st_ri ir noapa_oti, lai izvair_tos no savainojumiem, un _ipsi ir lieli, lai nov_rstu nor__anu. \n

SP__U VARIANTI:

\nSp_le 1. Klasisk_ loto sp_le. Pa_emiet sp__u laukus un pal_dziet b_rnus izv_l_ties vienu no tiem. P_c tam, kad visi izv_l_ju_ies sp__u laukus (kad izdal_ti sp__u lauki), samaisiet mikroatt_lus un _emiet vienu p_c otra. Ja mikroatt_li atbilst j_su laukam, l_dzu, nolieciet to uz lauka, ja n_ - nolieciet to atpaka_ ÒBank_Ó. Kas aizpilda savu sp__u lauku pirmais, ir uzvar_t_js! \n \nSp_le 2. K_das izmai_as? Pa_em att_lus un izveidojiet l_niju. L_dziet b_rnam, lai iegaum_ visus att_lus un tad aizver acis. Pielieciet kl_t 1-2 att_lus, vai no_emiet 1-2 att_lus. L_dziet b_rnam atv_rt acis un pateikt, kas ir main_jies. \n \nSp_le 3. Grupas. Nolieciet visus mikroatt_lus rind_ un pal_dziet b_rnu salikt tos grup_s (kosmoss, automa__nas, ku_i, pir_ti utt.)Ê \n \nSp_le 4. Turpin_t l_niju. Nolieciet rind_ 2 mikroatt_lus ar l_dz_g_m _pa__b_m, un pal_dziet b_rnu turpin_t to.Ê \n \nSp_le 5. Izsl_dziet no l_nijas. Nolieciet rind_ 2-3 mikroatt_lus ar l_dz_g_m _pa__b_m, un vienu lieku mikroatt_lu. Pal_dziet b_rnu atrast to un izsl_gt to no rindas.Ê \n

Par ra_ot_ju

\nTMÊFar Far LandÊrota_lietasÊir paredz_tas b_rniem vecum_Êno 0 l_dz 5 gadiem.ÊZem __s TM irÊrota_lietas agr_nai att_st_bai un mazulim nepiecie_amo pamatprasmju veido_anai.ÊVisas rota_lietas tiek izstr_d_tas, piedaloties psihologiem un pedagogiem. Vi_i p_rliecin_s, ka rota_lieta ir dro_a un noder_ga. Rota_lietas ir iztur_ju_as visas kvalit_tes p_rbaudes un t_mÊir Eiropas sertifik_ts. \n
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  • Att_stiet smalk_s motorikas ar pa__m pirmaj_mÊm_kl_m,
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  • Fant_ziju un rado_umu Ð arÊmoza_kasÊpal_dz_bu,
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  • Kust_bu koordin_ciju Ð arÊm_kstiem konstruktoriem,
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  • Emocion_lo intelektu Ð arÊVelcroÊsp_l_m,
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  • Atmi_u Ð arÊMEMO un lotoÊsp_l_m,
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  • Lo_iku un perspekt_vas Ð arÊdominoÊkauli_iem.
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\nFar Far LandÊir ra_ot_js ar vair_k nek_ 20 gadu v_sturi. Uz__mums ies_k_s k_ _imenes uz__mums ar maz_k nek_ 10 produktiem vi_u pa_u b_rniem. P_c pirmo produktu lielajiem pan_kumiem pre_u kl_sts papla_in_j_s. Tagad uz__mums izstr_d_ vair_k nek_ 300 jaunus produktus gad_, un produktu kl_sts ir aptuveni 3000 vien_bu.[:et]

Lotto pisematele "Millest poisid unistavad?" on lihtne tŠhelepanelikkuse ja reaktsioonikiiruse mŠng.

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MŠng laste lotoga "Millest poisid unistavad" aitab kaasa lapse tŠhelepanelikkuse ja reaktsioonikiiruse arendamisele ning treenib ka kŠte peenmotoorikat.

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Lottot mŸŸakse KINGIPAKENDIS ja see eristub tšškvaliteedi poolest.

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MŠngige poistega LOTTO teemadel, mis neid huvitavad: kosmos, autod, laevad, piraadid jne.

\nKoostis: temaatilised kaardid - 5 tk. (19 x 15 cm), kiibid - 30 tk. (lŠbim››t - 5,5 cm) \n \nKUIDAS M€NGIDA? MŠng on m›eldud 1Ð5 lapsele mŠngimiseks tŠiskasvanu v›i vanema lapse juhendamisel. \n \nV›tke juhtroll Ð juhtige laste loto mŠngimise protsessi: \n \n1) Pange iga mŠngija ette kaart teatud tŸŸpi viljaga - see on tema "loteriipilet", mis tuleb tŠita sobivate kiibidega. \n \n2) Segage k›ik kastis olevad klotsid ja seejŠrel joonistage Ÿkshaaval ning nimetage mŠngijatele maha kukkunud puuvili, kššgivili, mari v›i seen. \n \n3) MŠngija, kellel on kaardile joonistatud kiibist m›ni objekt, v›tab selle endale ja sulgeb sellega vastava pildi. \n \n4) MŠngija, kes esimesena sulgeb k›ik oma kaardil olevad objektid, v›idab. \n \nMŠng on valmistatud kulumiskindlast papist, mille paksus on Ÿle 2 mm, nii et see sŠilib kaua algsel kujul. Piltide heledus ja sŠra sŠilitatakse tŠnu kartongile otseprintimisele. \n \nMŠng on lapsele tŠiesti ohutu Ð kaartide nurgad on vigastuste vŠltimiseks Ÿmarad ja kiibid on suured, et neid oleks v›imatu alla neelata. \n

M€NGU __VALIKUD:

\nMŠng 1. Klassikaline loto V›tke mŠngulauad ja paluge lastel neist Ÿks valida. Kui k›ik on mŠnguvŠljad vŠlja valinud (kui mŠnguvŠljad on jaotatud), segage mikropildid ja tehke need Ÿkshaaval. Kui mikropilt vastab teie vŠljale, palun pange see vŠljale, kui ei, tagastage see "Panka" tagasi. V›idab see, kes oma mŠnguvŠlja esimesena tŠidab! \n \nMŠng 2. Mis muutub? Tehke foto ja t›mmake joon. Paluge lapsel k›ik pildid pŠhe ›ppida ja seejŠrel silmad sulgeda. Lisage 1-2 pilti v›i eemaldage 1-2 pilti. Paluge lapsel silmad avada ja šelda, mis on muutunud. \n \nMŠng 3. RŸhmad Asetage k›ik pildid jŠrjestikku ja paluge lapsel need rŸhmadesse jagada (kosmos, autod, laevad, piraadid jne). \n \n4. mŠng. JŠtkake rida. Joondage 2 sarnaste omadustega mikropilti ja paluge lapsel jŠtkata. \n \nMŠng 5. Keelake joon. Joondage 2Ð3 sarnaste omadustega pilti ja Ÿks lisamikropilt. Paluge lapsel ta Ÿles leida ja rivist eemaldada. \n

Teave tootja kohta

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MŠnguasjad TM Far Far Land on m›eldud lastele 0Ð5-aastastele. Selle TM-i alla kuuluvad mŠnguasjad imikule vajalike p›hioskuste varajaseks arendamiseks ja kujundamiseks. K›ik mŠnguasjad tšštatakse vŠlja psŸhholoogide ja pedagoogide osalusel. Nad tagavad, et mŠnguasi on ohutu ja kasulik. MŠnguasjad on lŠbinud k›ik kvaliteeditestid ja on Euroopa sertifikaat

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  • Arendage peenmotoorikat juba esimeste m›istatustega,
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  • kujutlusv›ime ja loovus Ð mosaiikide abil,
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  • liikumise koordineerimine Ð pehmete konstruktoritega,
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  • emotsionaalne intelligentsus Ð koos kleepuvate mŠngudega,
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  • mŠlu Ð mŠngudega MEMO ja Lotto,
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  • loogika ja vŠljavaade Ð doomino abil.
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Kaug-kauge maa Ð Ÿle 20-aastase ajalooga tootja. Ettev›te alustas pereettev›ttena vŠhem kui 10 tootega nende lastele. PŠrast esimeste toodete suurt edu laienes tootevalik. NŸŸd arendab ettev›te aastas Ÿle 300 uue toote ja tootevalik on umbes 3000 Ÿhikut.

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_aidimas LOTO ãApie k_ svajoja berniukaiÒ lavina vaiko d_mes_, reakcij_, ugdo smulki_j_ rank_ motorik_.Ê

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_aiskite LOTTO su berniukais juos dominan_iomis temomis: kosmosas, automobiliai, laivai, piratai ir kt.

\nSud_tis: temin_s kortel_s - 5 vnt. (19 x 15 cm), kartoniniai _etonai- 30 vnt. (skersmuo - 5,5 cm) \n \nKAIP _AISTI? \n \nGalima _aisti su vienu vaiku arba su vaik_ grupe. _aidimui reik_s vedan_iojo Ð suaugusio ar vyresnio vaiko. \n \n1) Pad_kite temin_ kortel_ prie_ kiekvien_ _aid_j_ Ð tai jo ãloterijos bilietasÒ, kuris turi b_ti u_pildytas tinkamais _etonais. \n \n2) Sumai_ykite _etonus su gyv_nais d__ut_je, traukite po vien_ ir parodykite j_ _aid_jams. \n \n3) _aid_jas, turintis gyv_n_, kuris pavaizduotas _etone, pasiima j_ sau ir u_dengia juo atitinkam_ paveiksl_l_. \n \n4) Laimi tas _aid_jas, kuris pirmasis u_dengia visus savo kortel_je esan_ius gyv_nus. \n \n_aidimas pagamintas i_ storo kartono (daugiau nei 2 mm storio), tod_l rinkinio elementai nepraranda formos ir nesul__ta. \n \nVaikas negal_s susi_aloti _aidimo metu Ð visi loto elementai yra apvalios formos. \n \nLaikymo patarimai Ð laikykite atokiai nuo didel_s dr_gm_s. \n

_AIDIMO PARINKTYS:

\n1 _aidimas. Klasikinis. I_dalinkite vaikams _aidimo korteles. Sumai_ykite _etonus ir imkite juos po vien_.ÊJei _etone esantis paveiksl_lis atitinka j_s_ kortel_je esant_ paveiksl_l_, u_denkite j_, jei ne, gr__inkite atgal _ ãBank_Ò. Kas pirmas u_pildys savo _aidimo lauk_, laimi! \n \n2 _aidimas. Kas pasikei_ia?ÊPapra_ykite vaiko _siminti visus paveiksl_lius. Vaikas u_merkia akis. Prid_kite 1Ð2 vaizdus arba pa_alinkite 1Ð2 vaizdus. Papra_ykite vaiko atmerkti akis ir pasakyti, kas pasikeit_. \n \n3 _aidimas. Grup_s I_ eil_s i_d_liokite visus paveiksl_lius ir papra_ykite vaiko suskirstyti juos _ grupes (erdv_, automobiliai, laivai, piratai ir kt.) \n \n4 _aidimas. T_skite eilut_. Sulygiuokite 2 kartoninius _etonus su pana_iomis savyb_mis ir papra_ykite vaiko t_sti. \n \n5 _aidimas. I_junkite linij_. Sulygiuokite 2Ð3 pana_i_ savybi_ vaizdus ir vien_ papildom_ mikrovaizd_. Papra_ykite vaiko j_ surasti ir pa_alinti i_ eil_s. \n

Apie gamintoj_

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_aislai TM Far Far Land skirti vaikams nuo 0 iki 5 met_. _ie _aislai skirtiÊankstyvam k_dikiui b_tin_ _g_d_i_ ugdymui ir formavimuisi.Visi _aislai kuriami dalyvaujant psichologams ir pedagogams. Jie u_tikrina, kad _aislas b_t_ saugus ir naudingas. _aislai atitinka visus kokyb_s testus ir turi Europos sertifikat_.
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  • Ugdykite smulki_j_ motorik_ su pirmaisiais galvos_kiais,
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  • vaizduot_ ir k_rybi_kum_ Ð su mozaikomis,
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  • judesi_ koordinavim_ Ð su mink_tais konstruktoriais,
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  • emocin_ intelekt_ Ð su lipniaisiais _aidimais,
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  • atmint_ Ð su _aidimais MEMO ir Lotto,
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  • Logik_ Ð su domino kalad_l_mis.
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\nFar Far LandÊÐ gamintojas, kuris turi daugiau nei 20 met_ istorij_. _mon_ prad_jo veikti kaip _eimos verslas, tur_damas ma_iau nei 10 produkt_ savo vaikams. Po did_iul_s pirm_j_ gamini_ s_km_s preki_ asortimentas i_sipl_t_. Dabar _mon_ per metus sukuria daugiau nei 300 nauj_ gamini_, o preki_ asortimentas Ð apie 3000 vnt. \n \n
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How I made $178,492 in three months by dropshipping US and European products
It was the early months of 2019, and Erin Rafferty had made a decision. She had spent the past year researching social media and e-commerce and this year, she was ready.

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